LSU VR Football - Quarterback AJ Aycock #16 (2020)
It was a unique experience and really cool getting to see all of the gear up close. But also seeing first hand how insanely fast he could throw. I created a game res version of him for the project, but I wanted to use this as an opportunity to learn a little more about likeness modeling, using Xgen, TexturingXYZ, and modeling some semi-complex hard surface objects. I did learn quite a bit during this process, and when I look at the renders and the models now I would 100% redo everything differently given the time, but that's how it goes right?
My process was to attempt using photogrammetry for creating some of the models but honestly it didn't really work out because I didn't take the photos correctly, and I didn't take enough.
But he was sculpted in ZBrush (2019/2020), Retopped and Unwrapped in Maya and ZBrush. I used TexturingXYZ for his irises (but I created my own color map) and his skin micro details. I painted his textures in ZBrush using Polypaint/Spotlight, and finished them in Substance Painter.
I made his clothes in Marvelous Designer but ultimately sculpted in most of the details. I rendered the turnaround using Keyshot with the Bridge from ZBrush. And I rendered the close up (there are probably more coming soon) in Maya with Arnold, and his beard/hair/shirt and face fuzz were created with Xgen. Any logos were either recreated in Illustrator or edited with Photoshop.